Grubbis
Grubbis PawsMail handsLv 298.6%
None of this kind.
Chargement de vos personnages…
Où se trouve ce donjon, pour quels niveaux, ce que lâche chaque boss et ses quêtes.
Les tranches Classic sont les niveaux conseillés d'origine, non confirmés pour Forever. Dans le Classic d'origine, la plupart des donjons acceptaient aussi un groupe de raid de 10 joueurs, mais les quêtes de donjon ne se validaient qu'en groupe de 5
Choisissez un personnage dans le panneau , et chaque objet qui est une amélioration pour lui est signalé.
De vrais drops, sur de vraies victoires. Aucun signalement pour l'instant. L'addon PatchVault note quels objets lâche chaque boss, jamais qui les obtient, et chaque victoire remplit ces cartes. Ce qui est envoyé.
Classic's loot table, with the drop chances measured on Classic realms. The tooltips show Forever's item stats, and an item marked Changed was reworked for Forever. 2 of Classic's items from these bosses are not in the Forever beta's files: they may have been removed or replaced, so they are left out and counted on each boss's card. Source: Wowhead's Forever database, its Classic database.
Real drops: no kills reported by PatchVault players yet.
None of this kind.
None of this kind.
None of this kind.
None of this kind.
None of this kind.
Plus 2 Classic items not in the Forever beta's files.
No gear on the loot table of Dark Iron Ambassador.
Ouvrez une quête pour voir qui la donne, ce qu'elle demande et ce qu'elle rapporte.
From Nogg (Orgrimmar)
Retrieve the Rig Blueprints and Thermaplugg's Safe Combination from Gnomeregan and bring them to Nogg in Orgrimmar.
Gnome technology - two years ago its most common use was as a punch line. Times certainly have changed. Now they've got a new rig built that's better than all our shredder models combined. I need the blueprints, <name>! Unfortunately, the plans are locked away in a safe near Mekgineer Thermaplugg. To make matters worse, the combination to the safe is only known by Mekgineer Thermaplugg. Do whatever you have to do to get that combination, <name>. Then crack open that safe and bring back those blueprints!
2,750 XP · 100 rep with Orgrimmar
WowheadFrom Sovik (Orgrimmar), turns in to Scooty (Stranglethorn Vale)
Speak with Scooty in Booty Bay.
As soon as we got word from Kernobee about the new gnomish rig, Scooty and I began work on the Transpolyporter 6000: The fastest and most reliable way to Gnomeregan. It's finally ready for passengers to board, <name>. If you want to give it a try, go to Booty Bay and talk with Scooty at the wind rider roost. To get to Booty Bay, take the boat from Ratchet. Of course, you could always try and make the run to Gnomeregan through the dwarf infested mountains of Dun Morogh!
275 XP
WowheadFrom Scooty (Stranglethorn Vale)
Wait for Scooty to calibrate the Goblin Transponder.
As long as you have the transponder in your possession, all you need to do is step on the pad and you'll be teleported to Gnomeregan. You may experience some unusual side effects, but none of those should be permanent... anymore. I almost forgot the most important part - getting back. When you're ready to come back, just step on the transpolyporter pad in Gnomeregan! Now to calibrate the transponder to your size and weight.
From Kernobee (Gnomeregan), turns in to Scooty (Stranglethorn Vale)
Escort Kernobee to the Clockwerk Run exit and then report to Scooty in Booty Bay.
<Kernobee groans.> Wha.. What happened? The last thing I remember is being captured by a group of dark iron dwarves, beaten to within an inch of my life and then thrown in here with these filthy troggs. Get me out of here, <name>! Here's the plan: Lead me to the exit; if we make it out alive, you go to Booty Bay and let Scooty know that I went to Ratchet to warn Tinkerwiz of the dark iron's involvement in the making of that super rig. Let's get going!
2,450 XP
WowheadFrom Tinkmaster Overspark (Ironforge)
Bring Techbot's Memory Core to Tinkmaster Overspark in Ironforge.
When our beloved city Gnomeregan fell, a rogue spark must have jolted my poor creation, Techbot. It once aided me and my associates with its countless gizmos and limitless store of information, but its positronic brain has polarized. Now it's negatronic... and Techbot's behaviors are reversed. It roams Gnomeregan in a frenzy! But perhaps it can be salvaged. Perhaps, if you can retrieve Techbot's memory core and bring it to me, I can discover the cause of the polarization and fix my poor Techbot.
2,650 XP · 150 rep with Gnomeregan Exiles
WowheadFrom Brother Sarno (Stormwind City), turns in to Tinkmaster Overspark (Ironforge)
Speak with Tinkmaster Overspark in Ironforge.
Tinkmaster Overspark is very upset with the fate of his mechanical creation, Techbot. I remember Techbot as a kind and helpful tool for the gnomes, but Overspark tells me it's malfunctioned. Very sad. But with luck perhaps he can be fixed! Speak with Tinkmaster Overspark, in Tinker Town in Ironforge. He would welcome your help.
210 XP · 25 rep with Gnomeregan Exiles
WowheadFrom Klockmort Spannerspan (Ironforge)
Bring 12 Essential Artificials to Klockmort Spannerspan in Ironforge.
A nigh-universal mechanical component--the essential artificial--was of great use to the tinkers and smiths of Gnomeregan. But during the frantic exodus from our city, no one remembered to take any of these devices with them! And I need a large supply of them for work I will soon undertake. Please, go into Gnomeregan and get me some essential artificials. You'll find them in the deeper areas of our city, held in containers called artificial extrapolators. Thank you, <name>, and please hurry!
3,050 XP · 150 rep with Gnomeregan Exiles
WowheadFrom Mathiel (Darnassus), turns in to Klockmort Spannerspan (Ironforge)
Speak with Klockmort Spannerspan in Ironforge.
A gnome friend, Klockmort Spannerspan, sent word to me from Ironforge. He tells me he needs help on a dangerous, but essential, mission into Gnomeregan, the once great gnome city now contaminated and filled with mad gnomes and their devices. I must stay here, but my heart aches to help my friend. If you can go in my stead, then I would be much indebted to you. You may find Klockmort in Tinkertown, in Ironforge.
245 XP · 25 rep with Gnomeregan Exiles
WowheadFrom Ozzie Togglevolt (Dun Morogh)
Use the Empty Leaden Collection Phial on Irradiated Invaders or Irradiated Pillagers to collect radioactive fallout. Once it is full, take it back to Ozzie Togglevolt in Kharanos.
Since the accident, all Gnoarn thinks about or talks about is cleansing Gnomeregan of the trogg infestation and finding a cure for the sickness that plagues it, <name>. Luckily, Razzle and I are close to some kind of cure - either that or the recipe for a really powerful rum. We won't know until we test! Naturally, in order to test our theory, we're going to need a few things; namely, fallout from the irradiated troggs in Gnomeregan. Fill up this phial with the green glow and bring it back!
2,200 XP · 100 rep with Gnomeregan Exiles
WowheadFrom Gnoarn (Ironforge), turns in to Ozzie Togglevolt (Dun Morogh)
Speak with Ozzie Togglevolt in Kharanos.
You don't think I was always bald, do you? No <sir/ma'am>! It was the radiation leak in Gnomeregan that caused this tragic hair loss. Before that day, I had the only gnomefro in all of Azeroth. <Gnoarn shakes his fist in the air.> Damn those damned dirty troggs - damn them all!! Perhaps it's not too late, <name>. We may still be able to save it - the city I mean! Speak to Ozzie Togglevolt in Kharanos. He and his partner Razzle are working on a solution.
220 XP · 10 rep with Gnomeregan Exiles
WowheadFrom Shoni the Shilent (Stormwind City)
Bring twenty-four Robo-mechanical Guts to Shoni in Stormwind.
It's terrible, <name>. We are not going to have enough parts to get our fleet of gyrodrillmatic excavationators to Dun Morogh. What we need are spare parts, <name>. What better place to get the spare parts for our vehicles than Gnomeregan? I hear that bots and mechs roam around that place like cattle on an open range. What I need you to do is go to Gnomeregan and tear apart those robots. Bring me back their robot guts. Two dozen should be sufficient.
2,450 XP · 100 rep with Stormwind, 100 rep with Gnomeregan Exiles
WowheadFrom High Tinker Mekkatorque (Ironforge)
Venture to Gnomeregan and kill Mekgineer Thermaplugg. Return to High Tinker Mekkatorque when the task is complete.
I trusted Thermaplugg, <race>. Never did I expect that he would betray me and the entire gnomish people. And for what? Power? Wealth? All things that he would have had in time. Now we have been displaced from our home and that madman is in charge. The king of nothing.... We will retake Gnomeregan, <name>. We will not stop until the city is back in our control. If you wish to join in our fight, a simple task I ask of you: Kill the betrayer. Destroy Mekgineer Thermaplugg.
2,750 XP · 100 rep with Gnomeregan Exiles
WowheadFrom Master Mechanic Castpipe (Ironforge)
Bring a Prismatic Punch Card to Master Mechanic Castpipe in Ironforge.
When we fled Gnomeregan, we left so much data behind! Vitally important data! I need the data on a prismatic punch card, from a Matrix Punchograph 3005-D high security terminal, deep in Gnomeregan. You must access the terminal, but to do that you first need clearance... and to get that you must access lower security terminals-- models -A, -B and -C. And to do THAT you need security punch cards, starting with white... and we left all the punch cards in the city. It's a catastrophe! Can you help?
3,650 XP · 200 rep with Gnomeregan Exiles
WowheadFrom Gaxim Rustfizzle (Stonetalon Mountains), turns in to Master Mechanic Castpipe (Ironforge)
Speak with Master Mechanic Castpipe in Ironforge.
Master Mechanic Castpipe in Ironforge has need of adventurers! He's organizing bands to reenter Gnomeregan on a data retrieval mission of top security and importance. Castpipe might not be a member of the Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences like I am, but he's still a smart gnome so if he thinks it's important, then by my calculations there's an eighty-four percent probability that it really is important! Those are good odds!
230 XP · 10 rep with Gnomeregan Exiles
WowheadTurns in to The Sparklematic 5200 (Gnomeregan)
Figure out a way to remove the grime from the Grime-Encrusted Ring.
You have uncovered what appears to be a ring from the corpse of one of the Dark Iron dwarves. It is difficult to tell what kind of ring it is, however; dirt and hardened residue cake the item completely, making wearing it impossible. You think you can make out the slight luster of precious metal and maybe even the glint of a gem under the residue. If you are going to make use of this ring, you are going to need to find something to get the hardened residue off of it.
2,700 XP
WowheadFrom The Sparklematic 5200 (Gnomeregan), turns in to Talvash del Kissel (Ironforge)
You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.
Opening the box produced by the Sparklematic 5200 reveals what you had suspected - a shiny ring! Wearing the ring, you feel magic power surge through you body. Inside the band is a small but nonetheless discernable imprint of the seal of Ironforge. Next to that, three small initials are engraved: "TdK". This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or return it to this person. Decisions, decisions...
2,700 XP
WowheadFrom The Sparklematic 5200 (Gnomeregan), turns in to Nogg (Orgrimmar)
You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.
Opening the box produced by the Sparklematic 5200 reveals a shiny ring! Donning the ring, you feel magic power surge through your body. Inside the band is a small but nonetheless discernable imprint of the seal of Orgrimmar. Engraved letters are next to it, but only the first three stand out even after cleaning: "NOG..." This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter. Keep the ring... or find "NOG" - decisions, decisions...
2,700 XP
WowheadFrom The Sparklematic 5200 (Gnomeregan)
Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.
This contraption stands out amongst the gnomes holding out against the madness outside the room. A small plaque on the device reads "The Sparklematic 5200", followed by some text: "Grime and residue ruining your sparklies? The Sparklematic 5200 puts the shine back in shine-tastic! Insert the item you wish to clean and deposit three silver coins in the coin slot. Give The Sparklematic 5200 a moment for operation, and voila! Your valuables will emerge clean and shiny!"
WowheadFrom Ozzie Togglevolt (Dun Morogh)
Travel to Gnomeregan and bring back High Potency Radioactive Fallout. Be warned, the fallout is unstable and will collapse rather quickly. Ozzie will also require your Heavy Leaden Collection Phial when the task is complete.
Not only was your sample insufficient in quantity, it was also impure. What we require is more green glow. The troggs are obviously not irradiated sufficiently to fulfill our needs. You will have to go into Gnomeregan and bring back some radioactive fallout, straight from the tap. I am speaking of the irradiated slimes, lurkers and horrors. Be warned, the containment of this type of fallout is difficult. You may need to make several attempts with the phial until a suitable sampling is recovered.
2,450 XP
Wowhead